Filtered by vendor Massive Entertainment
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Total
4 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2008-6713 | 1 Massive Entertainment | 1 Wic | 2024-11-21 | 5.0 MEDIUM | N/A |
World in Conflict (WIC) 1.008 and earlier allows remote attackers to cause a denial of service (access violation and crash) via a zero-byte data block to TCP port 48000, which triggers a NULL pointer dereference. | |||||
CVE-2007-5711 | 1 Massive Entertainment | 1 World In Conflict | 2024-11-21 | 5.0 MEDIUM | N/A |
Massive Entertainment World in Conflict 1.001 and earlier allows remote attackers to cause a denial of service (failed assertion and daemon crash) via a large packet to TCP or UDP port 48000. | |||||
CVE-2007-5369 | 1 Massive Entertainment | 1 World In Conflict | 2024-11-21 | 5.0 MEDIUM | N/A |
The GetMagicNumberString function in Massive Entertainment World in Conflict 1.000 and earlier allows remote attackers to cause a denial of service (NULL dereference and daemon crash) via a string to the VoIP port (52999/tcp) with an invalid value in the third byte. | |||||
CVE-2004-1751 | 1 Massive Entertainment | 1 Ground Control Ii Operation Exodus | 2024-11-20 | 5.0 MEDIUM | N/A |
Ground Control II: Operation Exodus 1.0.0.7 and earlier allows remote servers to cause a denial of service (client or server crash) via a large packet, which generates a "Message too long" socket error that is treated as a critical error. |