Filtered by vendor Electronic Arts
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Total
5 CVE
CVE | Vendors | Products | Updated | CVSS v2 | CVSS v3 |
---|---|---|---|---|---|
CVE-2007-4466 | 1 Electronic Arts | 1 Snoopyctrl | 2024-02-28 | 6.8 MEDIUM | N/A |
Multiple stack-based buffer overflows in Electronic Arts (EA) SnoopyCtrl ActiveX control (NPSnpy.dll) allow remote attackers to execute arbitrary code via unspecified methods and parameters. | |||||
CVE-2006-3393 | 1 Electronic Arts | 1 Nascar Racing | 2024-02-28 | 7.8 HIGH | N/A |
Papyrus NASCAR Racing 4 4.1.3.1.6 and earlier, 2002 Season 1.1.0.2 and earlier, and 2003 Season 1.2.0.1 and earlier allows remote attackers to cause a denial of service (CPU consumption) by sending an empty UDP datagram, which is not properly discarded due to use of the FIONREAD asynchronous socket. | |||||
CVE-2004-0735 | 1 Electronic Arts | 1 Medal Of Honor Allied Assault | 2024-02-28 | 7.5 HIGH | N/A |
Buffer overflow in Medal of Honor (1) Allied Assault 1.11v9 and earlier, (2) Breakthrough 2.40b and earlier, and (3) Spearhead 2.15 and earlier, when playing on a Local Area Network (LAN), allows remote attackers to execute arbitrary code via vectors such as (1) the getinfo query, (2) the connect packet, and other unknown vectors. | |||||
CVE-2003-1355 | 1 Electronic Arts | 1 Battlefield 1942 | 2024-02-28 | 7.5 HIGH | N/A |
Buffer overflow in the remote console (rcon) in Battlefield 1942 1.2 and 1.3 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via a long user name and password. | |||||
CVE-2004-2099 | 1 Electronic Arts | 1 Need For Speed Hot Pursuit 2 | 2024-02-28 | 5.1 MEDIUM | N/A |
Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands. |