CVE-2021-26826

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Configurations

Configuration 1 (hide)

cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*

History

21 Nov 2024, 05:56

Type Values Removed Values Added
References () https://github.com/godotengine/godot/pull/45701 - Patch, Third Party Advisory () https://github.com/godotengine/godot/pull/45701 - Patch, Third Party Advisory
References () https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a - Patch, Third Party Advisory () https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a - Patch, Third Party Advisory

Information

Published : 2021-02-08 15:15

Updated : 2024-11-21 05:56


NVD link : CVE-2021-26826

Mitre link : CVE-2021-26826

CVE.ORG link : CVE-2021-26826


JSON object : View

Products Affected

godotengine

  • godot_engine
CWE
CWE-787

Out-of-bounds Write