CVE-2021-26825

An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
References
Configurations

Configuration 1 (hide)

cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:*

History

21 Nov 2024, 05:56

Type Values Removed Values Added
References () https://github.com/godotengine/godot/pull/45702 - Patch, Third Party Advisory () https://github.com/godotengine/godot/pull/45702 - Patch, Third Party Advisory
References () https://github.com/godotengine/godot/pull/45702/files - Patch, Third Party Advisory () https://github.com/godotengine/godot/pull/45702/files - Patch, Third Party Advisory

Information

Published : 2021-02-08 15:15

Updated : 2024-11-21 05:56


NVD link : CVE-2021-26825

Mitre link : CVE-2021-26825

CVE.ORG link : CVE-2021-26825


JSON object : View

Products Affected

godotengine

  • godot_engine
CWE
CWE-190

Integer Overflow or Wraparound