Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
References
Link | Resource |
---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678 | Patch Third Party Advisory |
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | Exploit Third Party Advisory |
Configurations
History
21 Nov 2024, 05:34
Type | Values Removed | Values Added |
---|---|---|
References | () https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678 - Patch, Third Party Advisory | |
References | () https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - Exploit, Third Party Advisory |
Information
Published : 2020-11-13 16:15
Updated : 2024-11-21 05:34
NVD link : CVE-2020-6019
Mitre link : CVE-2020-6019
CVE.ORG link : CVE-2020-6019
JSON object : View
Products Affected
valvesoftware
- game_networking_sockets
CWE