CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Configurations

Configuration 1 (hide)

cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*

History

No history.

Information

Published : 2020-12-03 14:15

Updated : 2024-02-28 18:08


NVD link : CVE-2020-6017

Mitre link : CVE-2020-6017

CVE.ORG link : CVE-2020-6017


JSON object : View

Products Affected

valvesoftware

  • game_networking_sockets
CWE
CWE-787

Out-of-bounds Write

CWE-120

Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')