CVE-2020-6017

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Configurations

Configuration 1 (hide)

cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*

History

21 Nov 2024, 05:34

Type Values Removed Values Added
References () https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 - Patch, Third Party Advisory () https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 - Patch, Third Party Advisory
References () https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - Exploit, Third Party Advisory () https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - Exploit, Third Party Advisory

Information

Published : 2020-12-03 14:15

Updated : 2024-11-21 05:34


NVD link : CVE-2020-6017

Mitre link : CVE-2020-6017

CVE.ORG link : CVE-2020-6017


JSON object : View

Products Affected

valvesoftware

  • game_networking_sockets
CWE
CWE-120

Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')

CWE-787

Out-of-bounds Write