CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Configurations

Configuration 1 (hide)

cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*

History

21 Nov 2024, 05:34

Type Values Removed Values Added
References () https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 - Patch, Third Party Advisory () https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 - Patch, Third Party Advisory
References () https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - Exploit, Third Party Advisory () https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ - Exploit, Third Party Advisory

Information

Published : 2020-11-18 15:15

Updated : 2024-11-21 05:34


NVD link : CVE-2020-6016

Mitre link : CVE-2020-6016

CVE.ORG link : CVE-2020-6016


JSON object : View

Products Affected

valvesoftware

  • game_networking_sockets
CWE
CWE-590

Free of Memory not on the Heap

CWE-787

Out-of-bounds Write