Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
References
Configurations
Configuration 1 (hide)
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History
20 Nov 2024, 23:56
Type | Values Removed | Values Added |
---|---|---|
References | () http://aluigi.altervista.org/adv/q3msgboom-adv.txt - Exploit | |
References | () http://bani.anime.net/banimod/forums/viewtopic.php?p=27322 - | |
References | () http://marc.info/?l=bugtraq&m=111246796918067&w=2 - | |
References | () http://secunia.com/advisories/14811 - | |
References | () http://www.securityfocus.com/bid/12976 - |
Information
Published : 2005-05-02 04:00
Updated : 2024-11-20 23:56
NVD link : CVE-2005-0983
Mitre link : CVE-2005-0983
CVE.ORG link : CVE-2005-0983
JSON object : View
Products Affected
id_software
- wolfenstein_enemy_territory
- quake_3_arena
- quake_3_arena_server
- quake_3_engine
lucasarts
- star_wars_jedi_knight_jedi_academy
- star_wars_jedi_knight_ii_jedi_outcast
activision
- call_of_duty
- return_to_castle_wolfenstein
- call_of_duty_united_offensive
raven_software
- soldier_of_fortune_2
CWE